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You can send the resulting composite to Adobe After Effects or Adobe Photoshop for further refinement. Combine up to 25 different suboperators with the Advanced Data Manipulation toolset to build customized tools. Iterate more quickly with 2 Cache operators: Cache Disk offers the ability to precalculate and store Particle Flow simulations as separate files on disk, while Cache Selective enables you to cache only certain data types. Apply the mRigids solver to skeletons for convincing ragdoll simulations. Create realistic clothing and fabric-like simulations with mCloth.
Simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects using mParticles. Hair and fur effects Manipulate hair and fur directly in the viewports with selection and styling tools, such as tools for cutting, brushing, and clumping. Add kinks and frizz to hair and animate frequency and speed. Instance any source object as hair strands. Use Spline Deform to add splines to a set of hairs that can act as control guides; pose, key, or assign a dynamic target to hairs. Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding, and dampening.
Exposure lighting simulation and analysis Simulate and analyze sun, sky, and artificial lighting in 3D architectural design with exposure lighting analysis technology. Measure light at a location by generating light-measurement grids of a shape. Achieve more sustainable designs by better predicting how light will interact with buildings. Live link Download Stingray to take advantage of a new live link between 3ds Max and the Stingray engine. Stingray offers a level of tool interaction that greatly reduces time spent in scene creation, iteration, and testing. Better support for Stingray shaders Gain better support for physically based shaders when working with Stingray through ShaderFX enhancements.
Easily transfer materials created in ShaderFx into Stingray and enjoy visual consistency in both tools. Integrated Creative Market 3D content store Creative Market is an online marketplace where you can buy and sell assets to use in your projects. Now you can browse for high-quality 3D content directly from the 3ds Max interface. Max Creation Graph This new, node-based tool creation environment is a top request in User Voice, our forum in which customers suggest and vote on features. Extend 3ds Max with geometric objects and modifiers by creating graphs in a visual environment, similar to the Slate material editor. Choose from hundreds of node types operators that can be connected to create new tools and visual effects.
Create new node types by saving graphs, called compounds, package and share new tools, and help other users expand their toolset. XRef renovations Collaboration across teams and throughout the production pipeline is now easier, thanks to new support for nondestructive animation workflows in XRef and improved stability. Externally reference objects to your scene and animate them or edit material on the XRef object in the source file without the need to merge the objects into the scene. Local scenes automatically inherit changes made in the source file. Scene Explorer and Layer Manager improvements Working with complex scenes is now easier thanks to increased performance and stability improvements in the Scene Explorer and Layer Manager.
Design Workspace The Design Workspace makes the main features of 3ds Max more accessible, so you can work with confidence. Importing design data to create impressive visualizations is now easier than ever. Following a task-based logical system, the Design Workspace provides easy access to object placement, lighting, rendering, modeling, and texturing tools. Bring Revit models into 3ds Max up to 10 times faster than before. The new integration provides enhanced features, such as improved instancing, additional BIM data, and multiple cameras.
SketchUp users can now take their design further in 3ds Max by importing SketchUp 2015 files. Template system Accelerate your scene-creation process with new on-demand templates that provide standardized startup configurations. Create new templates or tailor existing templates to your workflows. Built-in settings for rendering, environments, lighting, and units offer more accurate project results. Alembic support View massive data sets in the Nitrous viewport, and transfer them more easily through your production pipeline with new Alembic support. Work with production-proven technology, and move complex data through a pipeline in a manageable form.
The technology distills complex animated and simulated data into a non-procedural, application-independent set of baked geometric results. With the ability to import Inventor constraints and Joint Drive animation into 3ds Max as baked keyframes, you can create high-quality mechanical design animations without having to rig in 3ds Max. Multitouch support 3ds Max 2016 features multitouch 3D navigation, which offers even more freedom when interacting with 3D content. These devices enable natural interactions with a pen in one hand, while the other hand simultaneously performs multifinger gestures to orbit, pan, zoom, or roll a scene. We address up to 10 workflow obstacles identified as high priorities by customers in 3ds Max 2016.
Among the user-requested features are a new Viewport Selection Preview, Cut Tool Improvements, and the ability to visualize hard and smooth edges. Request features and vote on current suggestions in the User Voice forum. Enhanced scene management Manage complex scenes more easily with enhancements to Scene Explorers. Organize data into nested layers to make it easier to work with large numbers of objects. Support for docking and Workspaces, along with customizable quad menus, enhance productivity. Configurable user interface The user interface conforms to the way you work.
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Modeling with the application has become simpler as a customer is able to start the workflow with ready 3D elements or simple 2D shapes. With the help of Twist and Bend modifiers it is possible to alter the geometry of objects. There is always a possibility to transform objects in different ways, changing their orientation, position, scale, and rotation. The changes can be made by clicking one of the transform buttons. Therefore, Autodesk 3ds Max becomes the ultimate tool for game development and detailed designs creation. The Material Editor helps design realistic surfaces, whether there are static materials or dynamic ones.
With the help of Twist and Bend modifiers it is possible to alter the geometry of objects. There is always a possibility to transform objects in different ways, changing their orientation, position, scale, and rotation. The changes can be made by clicking one of the transform buttons. Therefore, Autodesk 3ds Max becomes the ultimate tool for game development and detailed designs creation. The Material Editor helps design realistic surfaces, whether there are static materials or dynamic ones. The proper illumination is provided with the Lights option and gives images more natural look. A customer is given two variants of light: Select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes.
Visualize the resulting materials, even those with animated values, in real time in the viewport. Drill down into the inner workings of each basic node in the advanced mode. Placement tools Easily position and orient content relative to other content in your scene with new Placement tools. Take advantage of intuitive auto-parenting and aligning behaviors. Move objects along the surface of other meshes as though magnetically attracted. Quickly rotate objects as part of the same option. Quad chamfer Create a chamfered or beveled edge between two surfaces consisting of quads, rather than triangles, to help eliminate pinching.
Mesh and surface modeling Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features. Work with more than 100 advanced polygonal modeling and free-form 3D design tools in the Graphite modeling toolset. Obtain clean mesh topology on Boolean operations with ProBooleans. Texture assignment and editing Perform creative texture mapping operations, such as tiling, mirroring, decal placement, blurring, spline mapping, pelt mapping, UV stretching, and relaxation.
Use up to 99 UV sets for texture layering. Load vector graphics as texture maps for rendering at dynamic resolutions. Shading and material design Get the look you want for your assets, with tools specifically designed to accelerate the shading and material design process. Extensive libraries of textures, images, and procedural maps in the Slate material editor enable you to design and edit complex shading hierarchies. Paint multiple layers onto any map in any material directly onto 3D objects with the intuitive Viewport Canvas toolset. Vector map support Load vector graphics as texture maps and render them at dynamic resolutions. Zoom in as needed, and graphics remain crisp and clear.
Create textures that change over time, with PDF support that includes animated page transitions. Polygon, spline, and NURBS-based modeling Unleash your creativity with more than 100 advanced polygonal modeling and free-form 3D design tools in the Graphite modeling toolset and the powerful ProOptimizer. Efficiently create parametric and organic objects with polygon, spline, and NURBS-based modeling features. Articulate minute details and optimize meshes for both interactive manipulation and rendering using subdivision surfaces and polygon smoothing.
Enhanced controls and additional in-viewport feedback make creating photorealistic images and animations easier. Support for new Iray and mental ray enhancements Rendering photorealistic images is easier now, thanks to a number of supported Iray and mental ray enhancements, such as extended Iray Light Path Expressions, support for the Iray irradiance render element, and Light Importance Sampling. Watch the effects of changing lighting or materials interactively to refine your work. Get finer grain updates with more frequent captures of viewport navigation and switching, adjustments to light parameters, and other scene changes.
Accelerated viewport performance Increase interactivity with fast navigation, selection, and viewport texture baking. See particular benefits with dense meshes and scenes with texture maps. Enable anti-aliasing with minimal impact on performance, so you can work quickly in a higher-fidelity environment. Stereo Camera Create stereoscopic camera rigs to author more engaging entertainment content and design visualizations with the Stereo Camera feature set. Integrated rendering options Achieve stunning image quality in less time with powerful 3D rendering capabilities. Generate physically correct lighting effects simulations, such as raytraced reflections and refractions, caustics, and global illumination, with the integrated mental ray renderer from NVIDIA.
Make interactive decisions in context with the ability to view most texture maps and materials in the viewport. Render pass system Segment scenes for downstream compositing. Create render elements for Smoke, After Effects, Photoshop, or certain other image compositing applications. Use a state recorder to capture, edit, and save different states for the scene, such as object modifiers. See how compositing and render elements connect to create the final result in a visual interface. Set up and execute multiple render passes from a single file, and modify individual passes without rerendering the whole scene. Nitrous accelerated graphics core Iterate more quickly and handle larger data sets with limited impact on interactivity.
Accelerated GPUs and multicore workstations offer dramatically improved interactive performance and visual quality. Advanced scene management techniques and multithreaded viewport scene traversal streamline the workflow and make it more responsive. Easily wire together rendered layers and passes, and combine them with compositing nodes like blends and color corrections in the schematic node-based interface. You can send the resulting composite to Adobe After Effects or Adobe Photoshop for further refinement. Combine up to 25 different suboperators with the Advanced Data Manipulation toolset to build customized tools. Iterate more quickly with 2 Cache operators: Cache Disk offers the ability to precalculate and store Particle Flow simulations as separate files on disk, while Cache Selective enables you to cache only certain data types.
Apply the mRigids solver to skeletons for convincing ragdoll simulations. Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects using mParticles. Hair and fur effects Manipulate hair and fur directly in the viewports with selection and styling tools, such as tools for cutting, brushing, and clumping. Add kinks and frizz to hair and animate frequency and speed. Instance any source object as hair strands. Use Spline Deform to add splines to a set of hairs that can act as control guides; pose, key, or assign a dynamic target to hairs.
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